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They rode at last through a beautiful dale of busy farms and gardens and well-loved trees to a keep on the banks of the river Ashaba, at the base of that bald knob of rock known as the Old Skull. Illistyl nodded to the guards and turned their mounts out into a meadow, into the care of an old and limping master of horses and three eager youths, and led Narm into the Twisted Tower.
Watchful guards within nodded to Illistyl as she turned left in the great hall that led back from the doors. She nodded back and went through massive arched inner doors into a vast chamber where an expressionless man in elegant finery sat on a throne and listened to two farmers argue over the ownership of some hogs, stemming from a broken fence. Lord Mourngrym's moustache hid his mouth. One finger repeatedly traced a chased, sinuous design of stags and hunters worked into the gold scabbard of the slim long-sword he wore.
Illistyl led Narm to a bench at the front of the nearly empty hall. The stolid faces of the guards flanking the throne watched Narm and Illistyl steadily. Looking about the room, Narm saw that huge tapestries hung behind the throne. A balcony curved across a corner of the room to the right, high above them. A guard stood there, too, and Narm noticed the front of a loaded crossbow resting casually on the balcony rail.
"Enough," the lord said then, and the argument stopped immediately. "I shall send down men to repair the fence this day. You are to obey them as you would me. One of them will see you divide all hogs living on both farms into two equal groups, one to each. You will eat together tonight, both families, with my men and the wine they'll bring, and I expect you to drop hard feelings, put them behind you, and be true friends again. If any trouble over the fence brings you here again, a hog each it will cost you."
He nodded then, and both farmers bowed and walked out wordlessly. But no sooner had they passed into the hall than their voices could be heard breaking into argument again. Narm thought he saw a smile steal briefly onto the lord's handsome face. Illistyl rose and tugged at his arm.
"Come," she said simply and led him to stand before the throne. Narm started to bow hesitantly. Illistyl's hand on his arm jerked him upright. "Narm," she said, "this is Lord Mourngrym of Shadowdale. He will ask questions; answer him well, or I shall regret having aided you." Smiling, she turned to address the man on the throne. "We found him beset by devils in Myth Drannor, Grym."
Lord Mourngrym nodded and turned clear blue eyes upon Narm. "Welcome," he said. "Why came you to Myth Drannor, Narm?" His gaze held the youth as if at the point of a gentle sword.
Narm was silent a moment, and then his words came out in a rush. "My master, the mage Marimmar, sought the magic he believes-believed-the city holds. We rode out of Cormyr and up through Deepingdale to the ruined city, just the two of us.
"There we met Merith Strongbow and Jhessail Silvertree of the knights, who warned us back. My master was angry. He thought that they were trying to keep him from the city's magic, so we went southeast and turned again to reach the city. We were set upon by devils, and my master was killed. I would have died, too, had not this good lady and the druid Lanseril Snowmantle come to my rescue. They have brought me straight here."
Mourngrym nodded. "Their patrol was ended. Here you stand; what will you do now?"
Narm paused. "A night ago, lord, I would not have known. But I am resolved. I will go back to Myth Drannor, if I can." He saw devils in his mind again and shuddered. "If I run," he added softly, "I shall be seeing devils forever."
"It could be your death."
"If the gods Tymora and Mystra will it so, then so be it," Narm replied. Mourngrym looked to Illistyl, whose eyebrows rose in faint surprise.
"What say you? Let a man go to his death?"
Illistyl shrugged. "We must do as we will, if we can. The hard task, Grym-decreeing who can do as they will-is yours." She grinned. "I look forward to observing your masterful performance."
Mourngrym's moustache curled in a tight smile. He turned to Narm. "You lack a master; do you also lack spells?"
"Yes, lord," Narm replied. "If I return from Myth Drannor, I would seek a mage of power to study my art. I have heard of Elminster. Are there others here who might stand in welcome to an apprentice?"
Mourngrym smiled openly this time. "Yes," he said. "The lady who stands beside you, for one." Narm looked at Illistyl; she was smiling faintly, eyebrows and gaze raised to the rafters high above. Mourngrym continued. "Her mentor, Jhessail Silvertree, for another. Other, lesser workers of art in the dale may also welcome you."
He inclined his head. "Illistyl trusts you. You have the freedom of the dale and are welcome, here in the tower, to our table and a bed. May the gods smile upon you when you return to Myth Drannor."
Narm bowed and placed his arm firmly on Illistyl's. "Thank you, lord," he said to Mourngrym and turned to go. "My lady?"
Illistyl nodded, winking at Mourngrym. "Adventurers and fools walk together, eh?"
"Yes," Mourngrym agreed. Only Illistyl saw a sparkle glimmering in his eye. "But which is which?"
4
Many Meetings
Always we hurry through our lives, we who travel. Only folk tied to the land wait for danger to come to them. All others blunder ever onward, swords at the ready, through many meetings-and each may be the last, for in the wilds only the dragon waits for his meals to walk into him. The wolf, the orc, the gorgon-these hunt and smile much when they meet dinner. What is more dangerous even than these? Why, any man you meet.
Jarn Tiir of Lantan. A Merchant's Tale, Year of the Smoky Moon
Shandril flung herself desperately to the floor, landing with bruising force. Moaning aloud, she scrambled on hands and knees away from those terrible claws. She recognized the creature from a carved chest that had once been carried through doors she held open. Gorstag had pointed them out to her: gargoyles.
This was a gargoyle. Shandril wished briefly she was back in The Rising Moon washing dishes, as she leaped to her feet and ran full-tilt out of the glowing circle she had appeared in, down the dark cavern toward the far end. Ahead there was another area of glowing light, a doorway outlined in dim radiance.
Behind her she heard leathery wings snap as the gargoyle leaped from where it had been crouching and swooped after her. Whether it was guarding the magical gate that the bones had taken her through or was just waiting to attack anyone using it, she neither knew nor cared. The bony hand clutched in her fist flopped and bounced as she sprinted precariously down the uneven cavern floor. Tiny finger bones broke free and clicked on the stones about her as they fell. Shandril slipped on one and righted herself only with an agonizing wrench. The gargoyle was eerily silent behind her.
Panting, Shandril knew as she ran that she'd never be able to get the door open before the gargoyle caught her. She was sobbing for breath when she got close enough to see the place where she would die. The cavern ended in a narrow cleft choked with bones and fallen rock.
In midair before her was an oval of radiance, standing upright and flickering slightly. There was no door at all, only the empty air of the cavern and this strange frame of light. Shandril had no time to turn aside or even slow, as she felt a plucking at the already torn back of her old tunic. She ran straight at the magical radiance, hoping it was some way out, even as the next rake of the gargoyle's claws cut across her back. Shandril fell through the glowing doorway screaming, burning wetness across her back.
She was elsewhere again, landing hard on her knees and forearms on a stone floor littered with dust and rubble. Dim sunlight crept in from somewhere off to her right. Shandril rolled over and got up hastily to look behind her.
She was alone in a vast, high-ceilinged chamber or hall. No gargoyle, no doorway of light. In the dust she could see the marks of her landing. She had simply appeared here, wherever here was. Shandril could see nothing living in the chamber, although its far end was lost in gloom. She had no desire to explore at the moment. Instead, she sank to the floor, cursing softly at the pain as she bent her back, and sat still, catching her
breath.
The inscribed bone was still clutched in her hand, although most of the other bones of the hand had fallen off. Shandril dropped it in her lap and sighed. Here she was, lost and alone, penniless, unarmed, even barefoot, in pain, somewhere reached by art. Moreover, she was very thirsty and badly in need of relieving herself. Food would be nice, too. Shandril sighed again, brushed sticky, tangled hair out of her eyes, and got up. Adventure, hah. Unending pain, fear, and discomfort were nearer the mark.
That, she reflected, looking warily about as she loosened her breeches, and never relaxing, not even for an instant. She was not surprised to see something moving high up in the darkness at the far end of the hall, flapping toward her.
There were three creatures, all alike, she saw, as they flew closer. Ugly things with pointed, curving beaks and barbed, clinging claws reaching for her. Bat-shaped wings covered with rusty brown, dusty feathers flapped nearer. Small yellow eyes glittered nastily at her.
Shandril sobbed a curse, struggled to her feet, laced and belted her breeches with hasty fingers, and ran weakly across the hall in the direction of the daylight, dodging blocks of fallen stone. It's not like this in travelers' tales, she thought ruefully as she slipped on loose stone and twisted her knee painfully. "Come to think of it," she said aloud, shocked to hear how very close to tears her voice sounded, "I've not seen a single gold coin yet." She clutched the bone that had brought her to this place and ran on.
The sunlight came from two high windows in the far wall of the great hall in which she ran. Beneath them she could make out the arch of a small doorway, a wooden door carved with some sort of beautiful flowing design. Then she realized in horror that she could see no pull-ring, knob, or even keyhole. Wings flapped close behind her.
She reached the door, ran desperate fingers around it, tugged vainly at the ridges of the carving and the edges, and finally hurled her shoulder against the thick, polished wood, gritting her teeth against the impact.
There was a dull crash and she was through the door, its rotten wood collapsing into splinters and pulpy dust. She twisted helplessly in empty air, falling in daylight, down, down into a well far below. Shandril glimpsed huge trees and vine-covered stone towers. Where was she now? Wild, helpless laughter choked her as she fell, and from a nearby stone spire a woman with wings sprang into the air and flapped in her direction. Shandril had a brief glimpse of dusky naked flesh, cruel eyes, and a dagger flashing as the wings beat. And then she struck cold water with a crash that shook her very bones.
She plunged deep; only the icy water kept her from passing out. Shandril struggled weakly as she rose slowly to the surface.
"Lady Tymora," she gasped as her face broke water. "Please! No more!" Overhead, through darkening eyes, she saw the winged woman gleefully swooping and darting, dagger flashing, gutting the three little horrors who had flown after her. From the stories she had heard, the little things were probably stirges, and the woman… the woman was some sort of devil.
A devil. She knew from the tales that devils were denizens of ruins. And the nearest ruins, she remembered the talk from her last few nights in The Rising Moon, were those of Myth Drannor, the splendid, ancient city of the elves. Gods preserve me!
Weakly Shandril splashed her way to the edge of the well and crawled out. Her arms felt leaden. The magical bone was gone in the dark water. At least, she thought slowly, crawling away from the well with fading strength, there's nothing waiting for me in the well.
Then she heard splashing behind her.
Rolling over to look back, Shandril saw great tentacled arms reaching up from the waters she had just crawled from. A cluster of eyes goggled about on one dripping stalk. The others looked like giant squid tentacles. They were coiling about and slapping at the winged devil.
Shandril watched as the female devil was overmastered, breasts heaving for breath, feathers flying, long-fanged teeth snarling, and saw her finally drawn down. She was still striking feebly with her dagger when the tentacles rolled over her and sank, leaving only bubbles, and slowly darkening water, behind. Shandril turned away, feeling sick. She crawled toward some bushes at the base of the building.
When the stones beneath her gave way before she reached the wall and Shandril fell into musty darkness, she was too weary to care.
Tymora, it seemed, had answered her prayer. Shandril sank into oblivion, wondering what she had landed on that was so hard. Whatever it was shifted under her with a metallic slithering, for all the world like coins. Perhaps she would end up a rich adventurer, after all…
"Have a care, sot," Torm said affectionately to Rathan, kneeing his horse's flank to come closer. "Else you'll be right off your beast and head-first in the mud!"
The florid, red-eyed cleric clamped large fingers onto the rim of his saddle and fixed Torm with drunken, baleful eyes. "Tymora love thee for thy ill-placed concern, sly and thieving, bootlicking dog!" He belched comfortably, adjusted his budding paunch in a small disagreement it was having with the front of the saddle, and wagged a finger at the slim, mischievous thief. "So I like to drink! Do I fall from the saddle, despite thy cries? Do I disgrace the Great Lady whose symbol I bear? Do I yip and yap incessantly in a double-tongued, fawning, untruthful manner, like some thieves? Aye?"
Narm, riding between them, wisely said nothing. They were traveling in the deep wood, moving steadily eastward toward Myth Drannor. The horses evidently knew the trail, for the two Knights of Myth Drannor spared little attention to guiding them. Since they had left Shadowdale, days ago, the sharp-tongued Torm had spent his time needling Rathan, and the big cleric had spent his time emptying skin after skin of wine. The two pack mules that followed his mount had resembled huge ambulatory bunches of grapes when they had started out, bulging with full wineskins; now they merely looked heavily loaded. The pack mules behind Torm carried all the food.
Mourngrym had lent Narm the mount that now snorted and grumbled beneath him. He had also suggested that if Narm were so tired of living he ride back to the ruined city in the company of two Knights of Myth Drannor leaving for a patrol there. Narm, somewhat overwhelmed by a magnificent feast and a comfortable canopied bed in the Tower of Ashaba the night before, as if he were visiting nobility and not a penniless ex-apprentice, had accepted. Several times since, he had questioned the wisdom of that decision.
Torm's thin moustache quirked in a smile. "Lost in thought, good Narm? No time for that, now, not once you're an adventurer! Philosophers think and do nothing. Adventurers rush in to be killed without a thought. A single thought as to what they're facing would no doubt have them fleeing just as quickly!"
"Not so," Rathan rumbled, wagging that finger again. "If ye worship the Lady Luck, Tymora the True, luck will cloak thee and walk with thee, and such thoughts but mar thy daring."
"Yes, if you worship Tymora," Torm returned. "We are both more prudent men, eh, Narm?"
"Ye worship Mask and Mystra between ye and speak to me of prudence?" Rathan chuckled. "Truly, the world rears strangeness anew with each passing day." He leaned forward suddenly to point into the dimness. "Look ye, loose-tongues! Is that not a devil in the trees?"
Narm froze in his saddle. His hands suddenly felt like ice. He tried not to tremble. Torm had turned his mount, slim longsword out. "Do they wander so far, now? We may not be able to wait for Elminster's or Dove's return before we raise all against them, if they are grown so bold!"
"It's but the one, oh bravest of thieves," Rathan said dryly, standing in his stirrups to get a better look. "And there's something awry… see how its flame scorches not and it passes through brush without disturbance, without so much as a leaf crunching or a twig cracking? Nay, 'tis an illusion!" He swung about to fix Narm with a stern eye, the silver disc of Tymora shining in his hand. "This would not be your work, Narm Not-Apprentice, would it now?"
"No," Narm said, spreading honest hands. Indeed, the knights could see he was white with fear. Both turned back to peer at the woods around suspiciously.
/> "Why an illusion, but to draw us away?" Rathan said in a low voice.
"Yes," Torm replied softly, "but into a trap, or to get us off the trail and away from someone who wants to pass without meeting us?"
"Hmmph," Rathan said and rose in his saddle again, holding his holy symbol aloft. His hands traced empty air around the disc, following its curves. First he used one hand, while the other held the disc, and then he switching hands, all the while chanting gently, "Tymora! Tymora! Tymora! Tymora!" The disc began to glow, faintly at first, and then gradually more brightly, until at last it shone with a bright silver radiance. Torm scanned the woods ceaselessly, blade ready. Abruptly Rathan released his hold upon the glowing disc. It did not fall, but hung silently in midair. Rathan said to it:
"By Tymora's power and Tymora's grace,
Be revealed now wherever I face,
All lives and things that evil be
Unveiled truly now before me!"
The cleric took hold of the disc as his words ended; the disc flared with silvery light, and then the radiance slowly faded away. Rathan, holding the disc before him, was already peering ahead down the path, eyes keen. "Aha!" he said, almost immediately. "Six creatures on the trail, moving this way!" He dragged a long, heavy mace from his belt and whacked his armored knee lightly, swinging his arm to limber up his shoulder. "Ready, Torm?" he asked. "Narm, watch the rear, will ye?"
"Six?" Narm asked. "What if they're devils?"
Rathan Thentraver stared at him blankly for the space of a breath and then shrugged. "I do worship the Lady of Luck," he replied, as if to an idiot child. "Torm?"