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  The slim thief slipped back into his saddle, and grinned. "It's your head, oh smeller-of-evil. The mules are hobbled."

  Rathan nodded briefly and jerked his horse's reins. His mount reared, pawing the air. The cleric clipped the disc onto his shield with practiced ease, mace held in the crook of his arm. When the horse came down, the mace was in his hand and he leaned forward, bellowing, "For Tymora and victory! The Knights of Myth Drannor are upon ye! Die!"

  Narm gulped as the horse and the roaring man atop it tore away through the trees at full gallop. Torm was right at Hainan's heels, waving his longsword in circles. Far ahead he heard yells echoing in the forest and then the slash and skirl of steel upon steel. There was a short shriek, quickly cut off, much thudding of hooves, more steel, and then a few scattered yells.

  Narm wondered uncomfortably what he should do with the mules if the two were slain. He had no wish to be thought of as an enemy of Shadowdale, or a thief, but…

  He heard crashing on the trail ahead, nearer than the sounds of battle, and he nervously drew his dagger.

  "Ho, Narm!" Torm's voice came floating through the trees cheerfully. "Haven't the mules eaten all the leaves on that stretch yet?" The thief rode into view with a cheery wave, eyed the dagger Narm was sheathing without comment, and swung lightly down from the saddle to see to the mules. "Adventurers out of Zhentil Keep-priests of Bane, and a worker-of-illusions out to make a name for himself," he explained briefly.

  "Dead?" Narm asked.

  Torm nodded. "They weren't willing to surrender or flee," he said mildly, holding the reins of the mules firmly as he thrust the hobble-ropes through his belt and swung up into his saddle again. Narm shook his head. "Eh? Why so?" Torm asked, eyeing him. Narm grinned weakly.

  "Just the two of you," the ex-apprentice said, "and Rathan bellowing war cries… and three breaths later you come back and tell me they're dead."

  Torm nodded. "It's what usually happens," he said, deadpan.

  Narm shook his head again as they walked their horses forward. "No, no," he said. "Mistake me not… How can you just ride forward like that, knowing you face six foes, and at least one a master of art?"

  "The war cries and all? Well, if you're risking death, why not have fun?" Torm replied. "If I wanted to risk death without having fun, I'd be a tax collector, not a thief. Come on-if we're much longer, Rathan'll have finished all the food and wine, and we're not even there yet!"

  Where was she? The smell of earth and old, dank stone hung around her in the darkness. Shandril lay still on something hard and uneven and collected her wits. Her mouth was dry, her head ached, and her back and shoulder throbbed. Oh, yes… she had fallen into this… while crawling away from a well. She was in a large ruin in a forest, inhabited by devils and other fearsome monsters. It was probably Myth Drannor, and she would probably neither get out nor survive. Shandril rolled over; metal slithered and shifted under her. Oh, yes. Coins! She clutched one in her hand and rolled onto her knees. It was too dark to make out what sort of coin it was. Overhead, faint light could be seen through the gap where the stones above had collapsed. She could not reach the opening.

  Tymora spit upon all! If this was adventure, perhaps it was worth Korvan and unending drudgery at The Rising Moon, after all! Shandril looked about her helplessly. It was too dark to see anything. She would have to blunder around in the dark, feeling for a way out… if there was a way out. Shandril sighed. The Lady of Luck smiled indeed…

  Then, above her, she heard a shout. Running feet, screams. More shouting, and the clang of weapons. A horrible groan, more running feet, and then, suddenly, someone hurtled down from above Shandril in a shower of dirt and paving stones. Shandril slid down the heap of coins desperately. A stone fell on her foot, already half-sunk in coins, and another glanced numbingly off one elbow. There was a great crashing and slithering among the coins, and a rough male voice said triumphantly in the darkness, "Ha! Got you! Thought you c-"

  " Ilzazu! " hissed a second voice, and there was a blue-white flash and a crackling, sizzling sound, followed by a horrible, dying moan.

  This was just about enough, Shandril decided, and fainted again.

  When she knew the world around her again, the light overhead was much brighter. Shandril found herself lying at the edge of the pile of coins, feet up on the slithering riches, head down and aching. She felt weak and dizzy; it seemed like days since she fled from that gargoyle.

  She got up and looked around. The coins-thousands of them, rusty-brown with age and damp-looked to be all copper. Sigh. Above her, atop the heap, lay two bodies on their backs, feet entangled, both human. One wore armor, much blackened; about him there still clung a faint reek of burned flesh. The other wore robes, and clutched the crumbled fragments of a stick of wood. A sword protruded from his rib cage, and a small shoulder bag lay half-crumpled beneath him. Shandril clambered up the mound of coins again. Food? Perhaps one carried water, or wine?

  The armored corpse was cooked black; Shandril avoided it. The other had a dagger, which she took quickly, boots-too large, but her feet had bled enough for her to take any boots over no boots-a skin of water, which she drained thirstily, and the shoulder bag. She tugged it free of the body and examined the scraps of wood curiously. The thickest piece, from the butt end of the stick, bore the word 'Ilzazu,' but nothing happened when Shandril cautiously said it aloud. She scrambled down the heap again.

  The bag proved to contain hard, dark bread, a wheel of cheese sealed in wax, another half-eaten wheel speckled with mold (Shandril ate it anyway, saving the other for later), and a small book. Shandril opened it cautiously, saw crawling runes and glyphs, and slammed it again. There was also a hopelessly smashed hand lamp, a flint, and a metal vial of lamp oil. She put everything but the flint and oil back into the bag and slung it on her shoulder. She crawled back to the dead magic-user again and tore off what she could of the man's robe, doused it in oil, and wearily struck the flint against coin after coin, and finally upon the scorched armor of the other corpse to strike sparks onto the soaked cloth, until at last it began to smolder. Then she gingerly borrowed the blackened sword from the fallen warrior and lifted the bundle on its point. It flared up, and she clambered hastily down the heap of coins, looking for a door or stairs or anything that might lead out of here.

  Above her was a stone rack that ran along the ceiling, supported by arches between the squat pillars that held up the ceiling itself. Upon the rack lay three huge barrels. From each hung a dusty, cobwebbed chain. With a shiver, Shandril realized that a fourth barrel had hung over the heap of coins; looking back, she saw the shattered wooden ribs of the fallen barrel. And at the base of the heap on this side, where she had not ventured before, the rusty end of the chain projected out of the heap beside a pair of skeletal legs. Trembling, Shandril opened her mouth to scream and then shut it again. Soon the cloth would all have burned, and she would be unable to see in the full darkness away from the hole again.

  She hurried on, through a chamber as vast as the hall that must be above it. She had come far enough, Shandril realized, to be well beneath that vast hall. She knew there were no stairs nor door in the top level she had arrived in except perhaps down at the end she had not investigated, where the stirges had come from. She turned in that direction, the daylight growing dim behind her.

  The flickering, feeble light of her flame revealed a stone stair spiraling up from the floor, without railing or ornament. It looked impossibly thin and graceful to bear her weight. Shandril hesitated, looking around-and then the cloth burned through and fell from her blade in a small shower of glowing shreds. Larger scraps flickered on the floor, but proved too small to balance on her blade. Shandril sighed and shrugged. In the last of the light she slid the blade through her belt and grimly started to climb the stairs on hands and knees.

  When she reached the floor above, she was in complete darkness. This should be the ground floor, she reasoned, and if there were a door, it would probably be over in that dire
ction, somewhere. That is, if the floor doesn't give way and dump me into the basement again, she thought grimly. Holding the sword out crosswise before her to fend off any obstacles, she advanced forward gingerly. Slowly, slowly she went, lifting her feet gently and quietly, listening tensely for any unusual sounds. Nothing.

  On into the dark she went until her blade scraped on stone. She probed, carefully, and then felt her way around the stone. A pillar. She drew breath and went on.

  Once she heard dry bones crackling underfoot, and another time she stubbed her toes on a large block of stone that had fallen from above. Carefully she went on, until her blade found a wall, a wall that ran on in both directions for at least six paces. Left, she decided arbitrarily, scraping the wall and feeling it barehanded a foot or so behind her probing blade until she found a corner.

  Having mapped out that section of wall in her mind, she retraced her steps. Quite soon she found a wooden door, intricately caved, from the feel of it. She felt for a pull-ring, but found none. Feeling desperate, she stepped back and ran full tilt at the door, driving her shoulder into the wood as she had done before.

  There was a dull thud, much pain, and Shandril found herself on the floor. "Tymora damn me!" she said exasperated almost to tears. Would nothing go her way? Was this the gods' way of telling her she should have stayed dutifully at The Rising Moon? Growling a little in her throat, Shandril got up and pushed and pulled at the door. Solid as stone and as unmoving. She felt for catches, knobs, latches, and keyholes, both high and low. Nothing.

  To the right, she decided abruptly. Look for another door.

  She found one right away and, surprisingly, it opened on the first try, leaving her blinking foolishly, but happily. It made no sound, this door, and swung as if it had no weight. She peered at it curiously, and then growled at herself for being a fool and stepped quickly through, into sunlight.

  Another mistake. Not two hundred paces away across the tilted stones and crumbling pillars of Myth Drannor, six warriors were fighting a losing battle against three more of the winged she-devils. Shandril stepped back into the doorway again, and then changed her mind and slipped out, sword drawn. She ran across the tumbled stones to the nearest trees. Crawling under a thorny bush, she peered out to look across the courtyard where the well lay, deceptively placid, and watched the men fighting for their lives.

  The battle was eerily silent. The flapping and beating of wings, the grunts of warriors taking blows on their shields or swinging a heavy sword two-handed, the scrape of shuffling feet, and the occasional metallic ring of dagger on blade was all that could be heard. There had been two more adventurers, she saw; both lay motionless a short distance behind the fight. The men were trying to keep moving and find cover.

  Even as she watched, one of the men ran a few steps, abandoning his protective crouch, and one of the winged devils swooped. Shandril caught her breath, but the run was a ruse. The warrior turned and swung his blade with two hands, beheading the devil with a triumphant grunt. Shandril saw the black, smoking blood run down the edges of the warrior's silver blade as he turned and cut the body apart. The body began to smolder, greasy black smoke curling up in snaky wisps.

  He dared not try to take up the devil's fallen dagger, for two more were swooping down with screams of anger, uncoiling ropes in their hands. The warrior looked from one to the other and suddenly turned and fled in terror, sword waving wildly. The devils flew wide to take him from two sides. Shandril swallowed and looked away.

  From the reactions of the party, the warrior must have been the leader. As the devils tore his body apart, his fellow adventurers ran in all directions, crying and cursing. The devils circled, teeth gleaming, and Shandril decided to flee before the battle was over and she risked being seen.

  She crawled into the trees, hoping she was heading out of the city. Judging by the sun, she was probably heading south, but she had no idea whether she was near the edge of the city or not.

  Twenty minutes of clambering and skulking later, she decided she definitely was not near the city's edge. Tumbled stones and gaping, empty buildings were everywhere. Gnarled trees had broken through marble and anything else that got in their way as they grew, rending once-beautiful spires and high, curving bridges. Most of the bridges had cracked and fallen; a few were intact, though choked with creepers, trailing vines, and old nests. Shandril stayed low and tried to avoid open spaces, for here and there in the ruins she saw devils-some black and glistening, some blood-red, barbed and scaled, and some mauve or yellowish green. They perched on crumbling spires or battlements, or sprawled at ease on bridges or atop heaps of tilted stone. A few, mainly the winged devil-women, but some horned, spine-tailed, and scaly horrors, too, flew in lazy circles around the ruins. If this was Myth Drannor, it was a wonder any of the dales still existed. What was bringing them here-and what was preventing them from flying in all directions, murdering and wreacking havoc?

  It did not matter now. Shandril wanted only to know how to escape. She lay huddled under the edge of a slab of stone carved with a very beautiful scene of mermaids and hippocampi, now forever shattered. Her large boots were rubbing her calves raw as they flapped at her every step, and her borrowed blade was too heavy for her to lift quickly in a fight. Against these devils, she dared not try to fight. Not even the whim of Tymora could save her against even one amused devil, and one devil could call, given time, on all she had seen here. She shuddered at the thought, and it was a long time before she dared leave the shelter of the stone slab.

  The sun cast long shadows as the day gave way to dusk. Grimly, Shandril knew she had to act soon, or be trapped in the ruins after dark. She set off past more cracked and tumbled buildings, dreadfully afraid she might be moving aimlessly in circles, merely postponing the inevitable.

  The ruined city seemed endless, though she saw more trees among the stones than she had earlier. Perhaps I am nearer the edge of the ruin, Shandril thought hopefully. She sighed and looked all around cautiously for perhaps the thousandth time. It was then she saw them.

  In a place of tilted piles of stone, where all the buildings had toppled and fallen, there stood two figures confronting each other across a wasteland of rubble. A sharp-eyed man in wine-red robes stood on the cracked base of a long-fallen pillar, facing a tall, slim, cruel-looking woman in purple standing on what was left of a wall.

  "Die, then, Shadowsil," the man said coldly, and his hands moved like coiling snakes. Shandril crouched low and kept very still.

  The woman's hands were also moving. Shandril wondered briefly if everyone in all Faerun would arrive in Myth Drannor before she could get out of it.

  From the man's hand burst sparkling frost, a white cone that spread, roaring as it closed on the beautiful woman. She stiffened, arms shining with frost, but already from her hands four whirling balls of fire had burst forth, flashing through the fading cone of frost, trailing winking sparks.

  Shandril scrambled on hands and knees around the pile of rubble and behind the corner of a building that wasn't there anymore. It was well she did so, for an instant later there was a flash of flame and a roar, and a wave of intense heat passed over her face.

  When she peered cautiously around the rubble again later, the man was gone. There was a large, blackened area on the rocks, and the woman in purple was walking triumphantly across mountains of jagged stone to where her foe had stood. The cracked stone creaked as it cooled; the woman turned on her heel to stare levelly all around. She saw Shandril's head immediately and stared. Shandril scrambled hastily back to the corner again and fled down a ruined street. At its end she ducked around a corner, blood hammering her brain in fear. Biting her lips to silence her panting, she dared not believe she had escaped so easily.

  Suddenly, the air before her shimmered and the lady in purple stood before her. "Who are you, then, little one?" she asked softly; Shandril shivered. The lady was very beautiful. "I am Symgharyl Maruel, called The Shadowsil."

  Shandril held her blade up i
n silent answer. The lady mage laughed, and her hands moved deftly. Shandril rushed at her, but knew before she started that the woman was just too far away. She was staring in fear and anger at the mage, still yards distant, when her limbs locked in mid-stride and she froze helplessly.

  The purple robes swished nearer. The lady undid a rope from around her waist as she approached.

  Tymora, aid me, Shandril thought desperately as the mage placed the rope gently around the wrist of the hand in which the immobile, straining thief held the sword. She looped it also about Shandril's neck, drawing it tight across her throat, and said, " Ulthae — entangle." The would-be thief's scalp prickled in horror as she felt the rope slithering of its own accord across her skin, tightening about her arms and neck and knees, pinning her securely. When it was done, Shandril was bound tightly about, truly helpless, and a short length of rope led from a great knot at her waist to the languid hand of the lady in purple.

  At least, Shandril thought, that means she'll take me out of here… although with the luck Great Lady Tymora has shown me thus far, devils will show up to slay her, leaving me as a ready meal for anything that happens by. She had a brief memory of the thing in the well, and shuddered… and then, in sinking horror and despair, found that she could not shudder. Her own body was her prison.

  Symgharyl Maruel jerked on the rope that bound her, and Shandril fell over helplessly to crash upon the broken stones that had long ago been a pleasant winding lane of the City of Beauty. The side of her face scraped painfully on the rock, grit making her eye water, and her blade fell out of frozen fingers. It was left behind as the lady in purple dragged her away.

  "I don't know who you are," Symgharyl Maruel said with lightly mocking malice to her helpless bundle between tugs which bumped Shandril silently over the jagged, heaved stones. "You remind me of someone… you may well be the one those stone-heads of Oversember let slip away. Are you, hmmm? The girl who was with the Company of the Bright Spear, but whose name did not appear on their charter? You'll tell me, girl. Yes, you'll tell. Their lost one or not, the Cult will value you highly for your blood, dear, if you are a virgin." Again the tinkling, mocking laughter. "But you shall be my present to Rauglothgor in any case. So pretty…"